Brett Harding
VFX Supervisor and Compositor
I'm a VFX supervisor and compositor with 15 years of experience across feature film, animation, and advertising. Trained as a fine artist at Cooper Union, I work at the intersection of the real and the fantastic — designing pipelines that marry traditional VFX with AI to push images beyond what's possible.
Visual Effects
Supervising and Compositing Reel, 2026
Selected Credits
Creative AI
Watermark by Sky Chase
A friend asked me to create visuals for his debut album, which was completely self produced. I wanted to match that ambition by creating a surreal dreamscape the viewer could get lost in. I built looping 3D environments in Blender, then used the depth data to drive AI-generated imagery in ComfyUI and AnimateDiff, creating a constantly morphing, cell-shaded look. I exported the camera data from Blender into After Effects so I could composite tracked text and 3D objects directly into the AI-generated worlds — giving me a level of creative control most AI video doesn't allow.
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About
I'm a VFX supervisor and compositor with 15 years of experience across feature film, animation, and advertising, including work on Amazon, Netflix, and Paramount productions. I was trained as a fine artist and filmmaker, and I bring this approach to my craft, even when the work is meant to go undetected. My responsibility as a compositor is to make the audience believe the magic in front of their eyes. That discipline is the foundation I have built my career on. I constantly return to the auteurs who inspired me down this road — Moebius, Lynch, Gilliam, Scorsese. More recently, I've started exploring how AI tools can extend what a traditional VFX pipeline can do, treating it as a new instrument in a craft I've spent fifteen years refining.
Resume
BRETT HARDING
VFX Supervisor and Compositor
Supervisory & Lead Experience
ARK: The Animated Series — Compositing Supervisor at Layer, 2024–25
Led a team of compositors across key episodes, setting and maintaining the artistic and quality bar for final delivery
Owned weekly client deliveries, serving as the primary point of accountability for comp output
Developed hero shots and effects sequences for production
Guillermo del Toro's Pinocchio — Lead Compositor at Shadowmachine, 2021–22
Guided the in-house compositing team in setting shot looks and finishing for final delivery
Provided animation QC and on-set supervision of stop-motion photography, bridging practical and digital pipelines
Feature Film & Series Experience
Jack Ryan: Ghost War — VFX Artist, Amazon MGM, 2025–26
In-house compositing on set extensions, background replacement, rig removals, and beauty work, with QC responsibility during production
IF — In-House Compositor, Paramount, 2023–24
Delivered set extensions, window replacements, and fluid morphs while managing remote workflow to address director notes directly
Fallout — In-House Compositor, Refuge, 2023
Collaborated directly with the CG team to iterate Maya and Unreal renders for final composite, refining look development through close cross-department coordination
Space Jam: A New Legacy — In-House Compositor, Warner Bros., 2020–21
Core compositing work — keying, matchmove, set extensions, and concept development — alongside development of key graphics for the film's scoreboard and court animations
Jumanji: The Next Level — In-House Compositor, Sony, 2019
Delivered a wide range of technical and creative composite work under tight deadlines, including background cleanup, rig removal, and screen replacements
Education
The Cooper Union for the Advancement of Science and Art — BFA, 2011
Creative & Technical Practice
Designing hybrid VFX/AI pipelines — integrating Blender camera and render data with AI-generated imagery (ComfyUI, AnimateDiff) for narrative and music-driven projects
Directing a short narrative AI film for festival and online release
Capabilities
Team leadership across comp and CG departments, with direct client delivery responsibility
On-set supervision for principal and stop-motion photography
Creative judgment grounded in fine arts training — composition, light, color
Pipeline problem-solving across traditional and AI-driven workflows
Remote collaboration with directors, producers, and cross-functional teams
Software
Core: Nuke, After Effects, Photoshop
Creative / AI: Blender, ComfyUI, AnimateDiff
Pipeline & Production: ShotGrid, Premiere Pro
References
Kim Locasio, VFX Producer — Jack Ryan: Ghost War, IF, Space Jam: A New Legacy
Cameron Carson, VFX Supervisor — Guillermo del Toro's Pinocchio
Anthony Fregosi, VFX Producer — ARK: The Animated Series