Brett Harding

VFX Supervisor and Compositor

I'm a VFX supervisor and compositor with 15 years of experience across feature film, animation, and advertising. Trained as a fine artist at Cooper Union, I work at the intersection of the real and the fantastic — designing pipelines that marry traditional VFX with AI to push images beyond what's possible.

Visual Effects

Supervising and Compositing Reel, 2026

Selected Credits

Creative AI

Watermark by Sky Chase

A friend asked me to create visuals for his debut album, which was completely self produced. I wanted to match that ambition by creating a surreal dreamscape the viewer could get lost in. I built looping 3D environments in Blender, then used the depth data to drive AI-generated imagery in ComfyUI and AnimateDiff, creating a constantly morphing, cell-shaded look. I exported the camera data from Blender into After Effects so I could composite tracked text and 3D objects directly into the AI-generated worlds — giving me a level of creative control most AI video doesn't allow.

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About

I'm a VFX supervisor and compositor with 15 years of experience across feature film, animation, and advertising, including work on Amazon, Netflix, and Paramount productions. I was trained as a fine artist and filmmaker, and I bring this approach to my craft, even when the work is meant to go undetected. My responsibility as a compositor is to make the audience believe the magic in front of their eyes. That discipline is the foundation I have built my career on. I constantly return to the auteurs who inspired me down this road — Moebius, Lynch, Gilliam, Scorsese. More recently, I've started exploring how AI tools can extend what a traditional VFX pipeline can do, treating it as a new instrument in a craft I've spent fifteen years refining.

Resume

BRETT HARDING
VFX Supervisor and Compositor

Supervisory & Lead Experience

ARK: The Animated Series — Compositing Supervisor at Layer, 2024–25

  • Led a team of compositors across key episodes, setting and maintaining the artistic and quality bar for final delivery

  • Owned weekly client deliveries, serving as the primary point of accountability for comp output

  • Developed hero shots and effects sequences for production

Guillermo del Toro's Pinocchio — Lead Compositor at Shadowmachine, 2021–22

  • Guided the in-house compositing team in setting shot looks and finishing for final delivery

  • Provided animation QC and on-set supervision of stop-motion photography, bridging practical and digital pipelines

Feature Film & Series Experience

Jack Ryan: Ghost War — VFX Artist, Amazon MGM, 2025–26

  • In-house compositing on set extensions, background replacement, rig removals, and beauty work, with QC responsibility during production

IF — In-House Compositor, Paramount, 2023–24

  • Delivered set extensions, window replacements, and fluid morphs while managing remote workflow to address director notes directly

Fallout — In-House Compositor, Refuge, 2023

  • Collaborated directly with the CG team to iterate Maya and Unreal renders for final composite, refining look development through close cross-department coordination

Space Jam: A New Legacy — In-House Compositor, Warner Bros., 2020–21

  • Core compositing work — keying, matchmove, set extensions, and concept development — alongside development of key graphics for the film's scoreboard and court animations

Jumanji: The Next Level — In-House Compositor, Sony, 2019

  • Delivered a wide range of technical and creative composite work under tight deadlines, including background cleanup, rig removal, and screen replacements

Education
The Cooper Union for the Advancement of Science and Art — BFA, 2011

Creative & Technical Practice

  • Designing hybrid VFX/AI pipelines — integrating Blender camera and render data with AI-generated imagery (ComfyUI, AnimateDiff) for narrative and music-driven projects

  • Directing a short narrative AI film for festival and online release

Capabilities

  • Team leadership across comp and CG departments, with direct client delivery responsibility

  • On-set supervision for principal and stop-motion photography

  • Creative judgment grounded in fine arts training — composition, light, color

  • Pipeline problem-solving across traditional and AI-driven workflows

  • Remote collaboration with directors, producers, and cross-functional teams

Software
Core: Nuke, After Effects, Photoshop
Creative / AI: Blender, ComfyUI, AnimateDiff
Pipeline & Production: ShotGrid, Premiere Pro

References
Kim Locasio, VFX Producer — Jack Ryan: Ghost War, IF, Space Jam: A New Legacy
Cameron Carson, VFX Supervisor — Guillermo del Toro's Pinocchio
Anthony Fregosi, VFX Producer — ARK: The Animated Series