Brett Harding

VFX Supervisor and Compositor

I'm a VFX supervisor and compositor with 15 years of experience across feature film, animation, and advertising. Trained as a fine artist at Cooper Union, I work at the intersection of the real and the fantastic — designing pipelines that marry traditional VFX with AI to push images beyond what's possible.

Visual Effects

Supervising and Compositing Reel, 2026

Selected Credits

Creative AI

Watermark by Sky Chase (2024)

A friend asked me to create visuals for his debut album, which was completely self produced. I wanted to match that ambition by creating a surreal dreamscape the viewer could get lost in. I built looping 3D environments in Blender, then used the depth data to drive AI-generated imagery in ComfyUI and AnimateDiff, creating a constantly morphing, cell-shaded look. I exported the camera data from Blender into After Effects so I could composite tracked text and 3D objects directly into the AI-generated worlds — giving me a level of creative control most AI video doesn't allow.

View the entire collection of videos on YouTube.com

Watermark Case Study

Each video began as a 3D environment in Blender — looping camera animations traveling through terrain, rendered out as depth passes that became the primary driver for AI generation in ComfyUI. Additional passes (line art, RGB mattes) fed into ControlNets and IPAdapters, while generated imagery — illustrated landscapes, fields of eyes, cartoon explosions — served as style references for targeted transfers to specific regions of the frame.

Once the look was locked, I brought the original Blender cameras into After Effects, which allowed me to composite 3D text and floating objects directly into the AI-generated world with perfect camera tracking — something most AI video pipelines can't do on their own. Final compositing tied everything together with roto and color correction.

The project delivered 10 videos in total, with several base animations reused under different style treatments to achieve distinctly different moods and palettes.

Depth

RGB Matte

Line

About

I'm a VFX supervisor and compositor with 15 years of experience across feature film, animation, and advertising, including work on Amazon, Netflix, and Paramount productions. I was trained as a fine artist and filmmaker, and I bring this approach to my craft, even when the work is meant to go undetected. My responsibility as a compositor is to make the audience believe the magic in front of their eyes. That discipline is the foundation I have built my career on. I constantly return to the auteurs who inspired me down this road — Moebius, Lynch, Gilliam, Scorsese. More recently, I've started exploring how AI tools can extend what a traditional VFX pipeline can do, treating it as a new instrument in a craft I've spent fifteen years refining.

Resume

BRETT HARDING
VFX Supervisor and Compositor

Supervisory & Lead Experience

ARK: The Animated Series — Compositing Supervisor at Layer, 2024–25

  • Led a team of compositors across key episodes, setting and maintaining the artistic and quality bar for final delivery

  • Owned weekly client deliveries, serving as the primary point of accountability for comp output

  • Developed hero shots and effects sequences for production

Guillermo del Toro's Pinocchio — Lead Compositor at Shadowmachine, 2021–22

  • Guided the in-house compositing team in setting shot looks and finishing for final delivery

  • Provided animation QC and on-set supervision of stop-motion photography, bridging practical and digital pipelines

Feature Film & Series Experience

Jack Ryan: Ghost War — VFX Artist, Amazon MGM, 2025–26

  • In-house compositing on set extensions, background replacement, rig removals, and beauty work, with QC responsibility during production

IF — In-House Compositor, Paramount, 2023–24

  • Delivered set extensions, window replacements, and fluid morphs while managing remote workflow to address director notes directly

Fallout — In-House Compositor, Refuge, 2023

  • Collaborated directly with the CG team to iterate Maya and Unreal renders for final composite, refining look development through close cross-department coordination

Space Jam: A New Legacy — In-House Compositor, Warner Bros., 2020–21

  • Core compositing work — keying, matchmove, set extensions, and concept development — alongside development of key graphics for the film's scoreboard and court animations

Jumanji: The Next Level — In-House Compositor, Sony, 2019

  • Delivered a wide range of technical and creative composite work under tight deadlines, including background cleanup, rig removal, and screen replacements

Education
The Cooper Union for the Advancement of Science and Art — BFA, 2011

Creative & Technical Practice

  • Designing hybrid VFX/AI pipelines — integrating Blender camera and render data with AI-generated imagery (ComfyUI, AnimateDiff) for narrative and music-driven projects

  • Directing a short narrative AI film for festival and online release

Capabilities

  • Team leadership across comp and CG departments, with direct client delivery responsibility

  • On-set supervision for principal and stop-motion photography

  • Creative judgment grounded in fine arts training — composition, light, color

  • Pipeline problem-solving across traditional and AI-driven workflows

  • Remote collaboration with directors, producers, and cross-functional teams

Software
Core: Nuke, After Effects, Photoshop
Creative / AI: Blender, ComfyUI, AnimateDiff
Pipeline & Production: ShotGrid, Premiere Pro

References
Kim Locasio, VFX Producer — Jack Ryan: Ghost War, IF, Space Jam: A New Legacy
Cameron Carson, VFX Supervisor — Guillermo del Toro's Pinocchio
Anthony Fregosi, VFX Producer — ARK: The Animated Series